(Source: deathlymind, via stillalivedoingscience)
You’ve got sucker’s luck, have you given up?Well, I’m going to call this done!
I’d say this was about seven hours in photoshop with a ton of layers and a ton of undo-ing.
Sorry, Rattmann. Looks like you’re gonna have to get yourself out of this situation.
Woaah excellent. Love all of the little details here.
List of maps in Portal 2
Had this list on my computer for a while, decided it may be of some use to someone. The comments are all entirely my own.
Beautiful and Terrible: Headcanon on Why Chell Jumps
Hold on.
In Portal 1, Chell has Advanced Knee-Replacements. However, these break off near the end of Lab Rat when she’s dragged back into the facility.
HOWEVER, in Portal 2 she has the Long-Fall Boots.
But when the Party Escort Bot drags her back in, she still appears to be in Portal 1…
In that picture, it definitely looks like both braces have broken (there’s a separation between her right leg and the spring), so I don’t think she has either one when she wakes up in the second game? I’m not quite sure how she’d remove the brace either, if it was still attached, since it looks like it’s grafted to her leg. Hrm.
Based on this, I did have a similar headcanon though, and agree that the jumping was something she was actually doing and not just a button-training gameplay element! I always assumed the longfall boots were in the room with her, and while Wheatley was talking to her, she was only half paying attention to him. So he’s rambling away, and she’s busy surveying the situation and trying out the boots.
What I want to know is why use the springs at all if the boots were clearly a more efficient way to go? Are we to assume that Chell had the springs installed and was in storage for a number of years before the boots were invented?
Oops. I could’ve sworn that one of those was still attached. Well, there goes that theory x3 It’s still fun to try and figure out a plausible, in-game reason for Chell to have switched shoes. And ooh, it WOULD be interesting if she was attempting to put on or test out the boots while Wheatley talked.
From what I remember, the closet doors in the room are closed on the first awakening, but after the second they’re opened, but the closet’s empty. Perhaps the boots could have been in there?
And yeah, perhaps the Advanced Knee Replacements could’ve been put on her before the boots were invented. Plus, after those had broken, the boots might have been her only choice (it’d be hard for Chell to re-attach those to herself, and somehow I don’t think she’d let GLaDOS do that to her either.)
I really hope someone hasn’t done this already.
Well she never did change the majority of her clothing. The top she has on in 2 is just what was underneath the jumpsuit in 1. She’s just taken off the upper half of the jumpsuit and tied it up around her waist like a jacket.
Oops, sorry. Poorly worded in my thing. What I meant to say was that she didn’t switch into the Portal 2 look (long-fall boots and tied top of jumpsuit) until later on in the game. Fixed it.
Headcanon on Why Chell Jumps
Hold on.
In Portal 1, Chell has Advanced Knee-Replacements. However, these break off near the end of Lab Rat when she’s dragged back into the facility.

HOWEVER, in Portal 2 she has the Long-Fall Boots.
But when the Party Escort Bot drags her back in, she still appears to be in Portal 1 garb.

While most people think that she must’ve changed ‘outfits’ during her first wake-up call in suspension at 50 days, my theory is that she didn’t switch into long-fall boots and pull down the top of her jumpsuit until later on in the game.
There is no way to ‘see’ Chell in-game until the dual portal device is acquired. So, there is a chance that she, at the beginning of Portal 2, is wearing the same outfit she wore at the end of Portal.
But this would mean no Long-Fall Boots. No Advanced Knee Replacements.
So when Wheatley shows up and starts talking to her, of COURSE she’s going to be more concerned with the fact that there’s only one brace attached to her leg.
So she ignores what he says. She jumps, and finds out that she can land perfectly fine on one foot.
(This is later backed-up in canon, during “The Fall.” PotatOS tells Chell “Hey, just in case this pit isn’t actually bottomless, do you think maybe you could unstrap one of those long fall boots of yours and shove me into it?Just remember to land on one foot…”)
And until the dual portal device is acquired, it’s almost impossible to ‘see’ Chell. And so while she might have the same model for the entire game, my theory is that Chell didn’t switch outfits until sometime after GLaDOS’s reactivation.
This gave her plenty of ‘falls’ to go through (the initial jump into testing, the fall down into Rattmann’s murals, and the last fall down to the control panel) and would give an excellent explanation as to why Wheatley was so worried that she’d died on the fall to the Rattmann murals, and why he needed to give her extra encouragement on that final drop into the control room.
“This is a single-segment (all in one shot) speedrun of the PC version of Portal, done by Maciej ‘groobo’ Maselewski on August 10, 2008. Scripts and major glitches are used, but the actual game itself has not been modified, cheated or hacked. I snipped out all of the elevators and loading screens, so as not to bore you ;)”
wHAT
THIS IS MAGIC



